Image default

Zelda: Tears of the Kingdom’s devs explain why Zonai Devices look like everyday items

Takizawa: The initial concept of this game was to use the “supernatural power” of an unknown civilization, as opposed to the Sheikah civilization’s “super ancient technology” in the previous game, so we decided to create lots of handy items with magical properties. However, even if we describe these items as “supernatural,” players won’t use them unless they know what they are. So, this thing we were calling “magic” ultimately became…ahem, an electric fan.

Since we felt it was important for our players to get what those items are at a glance, our designers ended up creating various home appliances. (Laughs) Coming up with ways to present them as something supernatural in the world of The Legend of Zelda: Breath of the Wild was quite a challenge. It was a great opportunity for us designers to put our skills to the test. (Laughs)

Aonuma: If players are shown something they’ve never seen in real life, they’ll have no idea how to use it. But if it looks similar to an everyday item, they’ll understand how it should be used intuitively. Having these items in the world of this Legend of Zelda game where magic exists surprisingly worked.

Source link

Related posts

EA’s magic FPS Immortals of Aveum will be released in July, it’s been claimed

Paul Finch

Flatout Games Launches Point City and Deep Dive on Kickstarter, Raising Over $150K Already! – Tabletop Gaming News

Paul Finch

EVE Online ties down a November 8 launch date for Uprising and shows off 16 new spaceships

Paul Finch

Evangelion goes mobile (again) in LifeAfter crossover event

Paul Finch

Diablo 4 Server Status: Diablo 4 code 300202 error

Paul Finch

The biggest PlayStation Vita exclusive is now playable on Android

Paul Finch

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More