Image default

Sony’s Access controller has a PS5 accessibility UI and virtual controller feature

Sony’s Project Leonardo PS5 accessibility controller now has an official name: Access controller. The customizable controller is designed for players with disabilities and includes swappable buttons and stick caps to adapt to many needs. Sony has also built an Access controller UI into the PS5 console that offers control over button mapping and profiles, and a special virtual controller option.

“On the PS5 console, players can select their preferred orientation for the Access controller, map different inputs to the various buttons, toggle buttons on or off, or even map two different inputs onto the same button,” explains Hideaki Nishino, senior VP of platform experience at Sony Interactive Entertainment.

The Access controller has its own accessibility UI on the PS5.
Image: Sony

This customization includes profiles for different games and the ability to use up to two Access controllers and a single DualSense controller together as a virtual controller. This virtual controller helps mix and match devices or even allow for collaborative play with other people. Sony has also created a toggle mode which works like a keyboard’s caps lock key to toggle a button on or off without players needing to hold it down.

While Sony has announced the Access controller name and some additional details today (as part of Global Accessibility Awareness Day) we’re still waiting to hear pricing and release date information. “We’ll have more to share about the Access controller for PS5, including more product and release details, in the months ahead,” says Nishino.

Source link

Related posts

Dragon Ball Budokai Tenkaichi 4’s Code Name Is Reportedly “Sparking Zero”

Paul Finch

New Video Game Releases in Week 42 of October 17, 2022

Paul Finch

Azra Games raises another $10M from A16z for Web3 games

Paul Finch

Fabular: Once Upon a Spacetime launches into Early Access Nov 10th

Paul Finch

Cinderstone Online sells closed beta access, plans to release monthly chapters and weekly patches

Paul Finch

Cyberpunk 2077 multiplayer “had to go away” after game’s rocky launch

Paul Finch

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More